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hugh- master's block
After playing this block, you may still attack normally to any area.
You gain control of any Situation: Ally your opponent has in play. You may choose a different target or opponent if that card requires one
You force your opponent onto rough ground, tripping him. Your next attack this turn may not be dodged. Your opponent loses any Standing Defenses.
At the end of his Draw Phase, your opponent must discard a card from his hand for each point of damage you inflict that turn with Attacks and Events. You may have up to five Master cards.
kalas- back away
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden.
You are using your opponent’s force against him. For the next three defenses, if you defend against a Power Blow, you may make a Power Blow without an Exertion. Discard after the third defense is played. This is a Standing Defense.
kalas- extra shot
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.
Retrieve a Situation: Plot from your discard pile and put it back into play.
Your opponent may not make any Exertions on his next turn.
kalas- master's advice
Before you took his head, Brother Paul taught you patience. While this card is in play your Ability is increased by 2. You may not have more than one Master’s Advice in play