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cull the weak
Tired: While this card is in play, all players must discard two cards from the top of their Endurance for each Special card they play. Discard this card if you play another Cull the Weak.
cull the weak
Exhausted: You may only play this card if you have Weak in play. Discard Weak. At the beginning of their next turn, all players must discard the top card of their Endurance until they Exhaust.
If your opponent did not attack you during his last turn, you may play a Guard from your hand during your Defense Phase. Discard this card at the end of any turn in which you do not play an attack. This is a Standing Defense.
Reporter: While this card is in play, your opponent must discard the top card of their Endurance at the beginning of their turn for each Diane Terrin in play.
Choke: If this Attack is successful, your opponent must place 1 card from the top of their Endurance face down under this card. At the beginning of each of his turns, your opponent must place 1 card from the top of his Endurance face down under this card for each card already under this card. This card remains in play until you draw a card or take damage.
Head Butt: If this attack is successful, you may discard any number of cards from your hand. At the end of his Defense Phase, your opponent must discard from the top of his Endurance the same number of cards that you discarded to your discard pile.
Tackle: There is a 2 in 6 chance you become Prone. If this attack is successful, there is a 4 in 6 chance your opponent becomes Prone.
Play in conjunction with a Basic Block. If the block is successful, you have a 1 in 6 chance of disarming your opponent. If you succeed in disarming your opponent, you avoid any further attacks this turn.
While in the Double Eagle, all players may reroll one die roll during their turn. If a player does reroll, he must use the result of the second roll.
While on the Dueling Grounds, each player may ignore any Situations in play which prevent him from playing attacks. Each player may play an additional attack during their turn.
Coup de Grace: You may play this card if you have Ballestra in play. Make an Exertion when you play this card. Discard Ballestra. If your opponent plays a defense, he must skip his Attack Phase that turn. You may only have one Duelist in play.
Ballestra: You may play this card if you have En Garde in play. Make an Exertion when you play this card. Discard En Garde. While this card is in play, your opponent loses an attack for each defense he plays. You may only have one Duelist in play.