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Play in conjunction with a Block. If this Block is successful, you may not attack this turn, and your opponent may not attack next turn
clan mcleod-clan priest
You may play this card if you are using a MacLeod Persona and if your opponent played any Events during his last turn that may do damage to you. All damage is prevented and you gain Ability equal to the damage. This will not raise your Ability above your maximum.
clan mcleod-mcleod bagpipes
You may play this card if you are using a MacLeod Persona. While this card is in play, each player using a Macleod Persona may make an additional attack during their turn.
You may play this card if you are using a MacLeod Persona. While this card is in play, at the beginning of your turn you may discard an Ally from your hand to make one Exertion during your turn a 0-card Exertion
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken
While this card is in play, at the beginning of your turn you may draw 1 card for every Situation: Ally you have in play
conner-spirit of the stag
You feel the spirit of the stag! While this card is in play, you may draw 3 additional cards when making an Exertion. You may choose to draw these cards after making the Exertion
corda and reno
You may make a 3 card Exertion to ignore the effects of a Pedestrian/Bystander Event played by your opponent or remove a Pedestrian/Bystander situation from play. You may have up to 4 Master cards.
corda and reno-back away
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
corda and reno-casual killer
Discard this card to counter any Police, Bystander, Pedestrian, or Reporter as it is played.
corda and reno-death from above
You may only play this card if you have Flying Machine in play. Your next attack this turn may be Hidden.
corda and reno-flying machine.
While this card is in play, you may make an Exertion to do 1 point of damage to your opponent. Your opponent may make an Exertion to prevent this damage. If Hoverboard leaves play, you lose 1 Ability. You may only have one Flying Machine in play