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general katana-masters block
After playing this block you may still attack normally to any area.
general katana- power blow
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
general katana- run away train
Remove all Pedestrians and Bystanders from play. Your opponent must also discard all Pedestrians and Bystanders from his hand.
general katana- taunt
Your opponent may not play a defense next turn unless that defense comes from an Exertion
general katana- toadies
Do 3 damage to your opponent. Your opponent may make an Exertion next turn. For each defense found in the Exertion, your opponent may prevent 1 damage from the Toadies
general katana- trip
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.
If you successfully block an attack, your next attack that turn may be Hidden. You may use up to 5 Master cards
fasil- back away
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
Your next attack this turn may not be blocked.
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense.
Your next attack this turn cannot be an Upper attack. Your next attack this turn may be Hidden.
Play this card in conjunction with a dodge. If the dodge was the last defense you played this turn, you may attack normally this turn