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fasil- left side step
You step to the left, narrowly avoiding your opponent’s blade. Your next attack this turn must be to the left side.
fasil- master disarm
Play in place of a non-Ranged Attack. You have a 2 in 6 chance of Disarming your opponent. You may play any number of Disarm cards in conjunction with Master’s Disarm. Each Disarm increases your chance by a further 1 in 6.
fasil- masters lunge
This attack cannot be dodged. This attack cannot be a Power Blow. This attack does 3 damage
fasil- power blow
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow
fasil- right side step
You step to the right, narrowly avoiding your opponent’s blade. Your next attack must be to the right side.
This attack cannot be dodged. If there is a Location in play, then Stalk may not be blocked or dodged. This attack may not be a Power Blow. This attack does 2 damage
At the beginning of your turn, you may look at the top card of your opponent’s Endurance. You may use that card this turn if you discard the top card of your Endurance in conjunction with using that card. You may include up to 5 Master cards.
kane- back away
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
Play before making an Exertion. You may take any one card from that Exertion and put it into your hand.
kane- ephemeral wound
An illusionary wound confuses your opponent. Play this card during your Defense Phase to avoid all damage from an attack. Your next attack may be Hidden.
During your Attack Phase, you may play up to 10 basic attacks from your hand. Dodges will not avoid consecutive attacks from Fury. You lose 1 Ability.
kane- open mind
You know how your opponent thinks. Your opponent must discard all Persona-specific cards from his hand.