Please check for quantity available prior to ordering at email@example.comCategory:
kane- power blow
Play this card in conjunction with an attack. You do not need to make an Exertion to make this Attack a Power Blow.
Your opponent must discard a defense next turn for each defense he plays.
Exchange any Situation you have in play with one your opponent has in play. If either Situation leaves play, return it to it’s original owner’s discard pile.
Discard Teleport to counter a Location as it is played.
You force your opponent onto rough ground, tripping him. Your next attack this turn may be Hidden. Your opponent loses all Standing Defenses.
Breastplate: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Breastplate covers Middle Left, Middle Center, and Middle Right grids. You may only have 1 Armor: Breastplate in play.
Greaves: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Greaves covers Lower Left, Lower Center, and Lower Right grids. You may only have 1 Armor: Greaves in play.
Helmet: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Helmet covers Upper Left, Upper Center, and Upper Right grids. You may only have 1 Armor: Helmet in play
Play in conjunction with an Object. You may play another Object this turn.
khan- forged armor
While this card is in play, for each Armor you have in play you may prevent 1 damage from Events. You may only have 1 Forged Armor in play.
While this card is in play, your successful attacks do an additional point of damage for every 2 Objects you have in play.
kastigir- blood brothers
Play in conjunction with Boom Boom to do an additional point of Ability Loss. You may play only one Blood Brothers per turn.