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You nimbly avoid your opponent. You lose your next attack this turn.
katana- extra shot
You may play an additional Attack this turn. If you play more than one Attack this turn, your opponent cannot play a new Defense card specifically for that Attack unless that Defense is from an Exertion.
Your opponent may not play an attack next turn unless that attack comes from an Exertion.
katana- master's attack
This Attack cannot be blocked.
katana- master's block
After playing this block you may still attack normally to any area
katana- power blow
Play this card in conjunction with an attack. You do not need to make an Exertion to a make this attack a Power Blow.
katana- run away train
Remove all Pedestrians and Bystanders from play. Your opponent must also discard all Pedestrians and Bystanders from his hand.
Your opponent may not play a defense next turn unless that defense comes from an Exertion.
Do 3 damage to your opponent. Your opponent may make an Exertion next turn. For each defense found in the Exertion, your opponent may prevent 1 damage from the Toadies.
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.
When you exhaust your Endurance, you only lose 3 Ability. You may have up to 4 Master cards.
Breastplate: All damage from Attacks completely covered by Armor is reduced by 1. Armor: Breastplate covers Middle Left, Middle Center, and Middle Right grids. You may only have 1 Armor: Breastplate in play. Errata: No matter how many Armor you have in play, an Attack’s damage is only reduced by 1. If an Attack covers multiple areas, you must have Armor in play that covers all the areas of an Attack in order for Armor to reduce the Attack’s damage