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kurgan- run through
You may play this card after your opponent plays a non-Ranged Attack. You cannot play a Defense this turn. Your opponent’s Attacks succeed. Your next Attack this turn cannot be blocked.
Ignore the effects of any one Bystander, Reporter, or Pedestrian Event or remove one Bystander, Reporter, or Pedestrian Situation from play
Your opponent loses his temper. He must make an Exertion during his next turn.
You force your opponent onto rough ground, tripping him. Your next attack this turn is Hidden. Your opponent loses any Standing Defenses.
Instead of playing a Special card during your turn, you may discard a Special card to duplicate the effects of an Event played during your opponent’s last turn. Treat the effects as if you played that Event. You may have up to 5 Master cards
nakano- back away
This defense will not avoid Ranged Attacks. You may only make Ranged Attacks this turn.
You may play an additional Attack this turn. If you make more than 1 Attack this turn, this Attack may be Hidden
Your next 3 Defenses may be Power Blocks without an Exertion. Remove this card from play after the third Defense card is played. This is a Standing Defense
You nimbly avoid your opponent. You lose your next attack this turn.
Your next attack this turn may be Hidden.
You remember a situation in the past similar to this one. You may discard up to 5 cards from your hand and draw to replace them.
nakano- master's disarm
You may only play this card if you are completely Disarmed and your opponent played at least 1 non-Ranged Attack last turn. Play this card in your Defense Phase. Your opponent is Disarmed. You are rearmed. Your Defense Phase ends. Your opponent may roll to recover your lost weapon, unless it was broken.