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During your opponent’s next draw/discard phase, they must immediately discard their next card drawn. You may play another special card this turn
Play at the beginning of your turn. Remove any Situation Time Card in play. The effect of the time card do not apply to you on your turn and is instantly ignored.
No edge cards may by played during the attack or defense phase.
SITUATION - Trap If your opponent reveals a hidden trap card, flip and discard Rogue to counter it. Your opponent loses their next attack
Play is stopped. Replace any Nemesis in your deck with a Nemesis matching your opponent’s persona. Remove this card from the game. Reshuffle your endurance and end your turn
the roaring 1920's
SITUATION - Time Play on any location. You are now in the past. The Charleston and Prohibition rule the age. All die rolls can be repeated for each Situation or Situation:Plot you have in play. The Roaring 1920’s remains in play even if the location is removed.
SITUATION - Plot Delude
SITUATION - Plot Vanity : You may not play this card unless you have Delude in play
EVENT - Plot Pitch Black : You may not play this card unless Delude and Vainty are in play. Discard all 3 cards. An unknown element has caused major havoc. For the next 3 turns, your opponent may not play a defense against a hidden attack from their hand.
Once per turn, after successfully defending against an opponent’s special attack you may immediately take that attack and play it as if it was from your hand during your attack phase. When the attack leaves play, it returns to its original owner’s discard pile. If this card leaves play, you lose 1 ability
SITUATION - Time Play on any location. You are now in the past. You have seen too many deaths. Any time a player sweeps a special card, it is removed from the game. Waterloo remains in play even if the location is removed
PERSONA - Additional Powers Play in conjunction with the Amanda Persona. Your successful power blows do 3 damage. If you block an opponent’s power blow, you take 2 damage. If you power block an opponent’s power blow, you take only 1 damage. During your turn, you may discard a Dodge to increase or decrease a die roll by 1 for each Dodge you discard to a maximum of three. The result cannot be above 6 or below 1. This is a modification or your persona and cannot be removed from the game.