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nick wulf- vigilante
Play in conjunction with a Police card that prevents damage caused by your opponent. Your opponent loses Ability equal to the amount of damage prevented by Police.
EDGE - Trap Play in conjunction with a Power Blow. If your opponent successfully defends this attack, your opponent must discard all defenses with the same title as the one that defended against this attack.
yung dol kim- wei chung foil
ATTACK - Trap Play in conjunction with an upper Basic Attack. If your opponent successfully blocked your attack, your opponent must play a new defense to defend this attack. This attack cannot be a Power Blow.
the new millennium 2000's
SITUATION - Time Play on any Location. The game is in its most modern form. Both players gain two Ability when they exhaust. New Millennium stays out even if the Location is removed.
EDGE - Trap Play in conjunction with a non-Special Attack. If your opponent successfully dodges this attack, flip this card. All players gain one Ability. You may play an additional attack during your next turn.
kanis- beast over man
SITUATION - Trap Play in conjunction with a Hound. If a Hound is removed, your opponent loses 4 ability. They can prevent one ability point for every card discarded from their hand. They may not draw back up regardless of ability. Only one Beast over Man can be assigned per Hound.
paul kinman- bourban's death strike
HIDDEN ATTACK - Trap Play in conjunction with a basic hidden attack. If your opponent successfully defended against your attack, select and announce one area on the grid. This attack may be a powerblow. They may defend normally.
edge- trap play in conjunction with advance. if your opponent successfully blocks an attack, flip this card. all players gain one ability. you may play an additional attack during your next turn.
katana- my kind of town
EDGE - Trap Play in conjuction with a Katana’s Taunt. If your attack is successful, your opponent must discard all Master Cards from their hand.
katana- speed kills
EDGE - Trap You have no Morals and your a vile murderer of the innocent. Play in conjunction with Katana’s Run Away Train. If they have no Pedestrians or Bystanders in play. Your opponent must discard all Ally cards from their hand
nick wulf- law and ethics
SITUATION - Trap Play next to any object in play. If your opponent played a Police titled card, they must discard the top 3 cards from their endurance into their discard pile regardless of their ability.
SITUATION - Trap If your opponent removes one of your Objects from play, flip this card. Gain 1 ability. You may then search your opponent’s hand and discard a card for each Crystal they have in their Pre-Game. Discard this card.